Design matters. Engineering matters. But so too does the context and the practices around technology. Culture matters. All of these systems and practices have a history. (That’s one of the key takeaways for you, if you’re taking notes.)
Why does the cursor blink, for example? How does the blink direct and shape our attention? How is the writing we do – and even the thinking we do – different on a computer than on paper, in part because of blinks and nudges and notifications? (Is it?) How is the writing we do on a computer shaped by the writing we once did on typewriters? How is the testing we take, even when on paper, designed with machines in mind?
Audrey has been working on a book, Teaching Machines, and gave this talk last month in Florida. I won't try to summarize the whole talk here, because I think you should just go read her transcript. I'll just whet your appetite with a couple more selections.
On B. F. Skinner's influence (over Seymour Papert's):
I maintain, even in the face of all the learn-to-code brouhaha that multiple choice tests have triumphed over democratically-oriented inquiry. Indeed, clicking on things these days seems to increasingly be redefined as a kind of “active” or “personalized” learning.
And just for fun:
“The most important thing I can do,” Skinner famously said, “is to develop the social infrastructure to give people the power to build a global community that works for all of us,” adding that he intended to develop “the social infrastructure for community – for supporting us, for keeping us safe, for informing us, for civic engagement, and for inclusion of all.”
Oh wait. That wasn’t B. F. Skinner. That was Mark Zuckerberg. My bad.
See? I told you—go read.